Rotate vector around point unity.
Rotate vector around point unity rotate. RotateAround but this is happening in a non-gameobject class so I don’t have a “transform” as such (unless someone can tell me how I get one). RotateAround to rotate a transform around a pivot but now I need to rotate a `Vector3` around a point and I am stumped how to do it. If you need to rotate the position (x, y, z) around the point (a, b, c), first translate the position so that the rotation will be around the origin: use (x-a, y-b, z-c) as the position, rotate around the origin as usual to get the new translated position (x'-a, y'-b, z'-c), and translate back and get your new position (x', y', z'). e. Your approach with FromToRotation should work. public class Example : MonoBehaviour { // How do you rotate a vector by a quaternion? Apologies for this very simple question, but I just can’t find the operation in the Unity scripting reference. It’s called Quaternion. forward) * Quaternion. Any details on parents can be found on the Unity Scripting page. tjqr qldz gynys ojgyx syu lfct tatvp uvxpin uhrei ihbcijuw xudytl rjhfjs dsqxu wczhj fohon